SKU:19626746151
The Psychic's Handbook
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Description
The Psychic's HandbookPsychic powers may seem like magic, but there's no reason to treat them as such in your d20 game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the
and more than a little lucky to solve the mystery and save Pommeville from the mindless zombies that threaten it
Monster Island describes the island and its residents
roving bands of thieves and smugglers and murderers battling for control over the city's alleys
the Tome of Beasts has it
Champions in 3-D is the dimension-travelling sourcebook for Champions
It gives you the lowdown on the loas (the voodoo gods) and all sorts of brand-new spells that any conjure doctor would be proud to call her own
Hurricane season is drawing to a close and Stapleton has requested several more students to aid him in investigating and dredging the cenotes
Whether the Storyteller chooses to integrate one of these five tales into his troupe's chronicle or simply use the book as a timeline update is up to him
and combat rules Dozens of spells and magic items Inherent within these two books is the idea that characters should be able to keep on adventuring longer than the rules currently allow and that every class can use some extra options for greater playability
and modified to work with all roll-playing systems
from politics and war to commerce and the basic rhythms and rituals of daily existence
Step this way
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